how to use?

  1. Create a new scene and put a GameObject in the scene
  2. Create a shader, assign shader: “AppsTools/Flowing Magma” to this shader, and then assign the shader to the MeshRender object of the GameObject in the scene.

Next, you will see the following panel, let’s introduce the specific parameters in detail.

Color One: This color is mixed with the second color, and the transition information is “Tint Offset”
Color Two: This color is mixed with the first color, and the transition information is “Tint Offset”
Tint Offset: Represents the specific color weight
Main Texture: The main texture map, we recommend that you use a square continuous texture, such as using ps to generate
Top Color: Top color information
Scale Main: Scale information of the main texture
Speed ​​Main X: Main texture moving speed, for X
Speed ​​Main Y: Main texture moving speed, for Y
The brightness underneath the magma: the brightness underneath the magma
The brightness of the top of the magma: just so mean
Top Cutoff: color weight information at the top
Top Blur: That’s what I mean

Distort Texture: Distorted texture
Scale Distortion: The zoom information of the distorted texture, the bigger the denser
Speed ​​Distort X: That’s what it means
Speed ​​Distort Y: That’s what I mean
Distort Strength: This is the strength information of the distortion
Extra Vertex Color Distortion: fixed-point color distortion information

Edge Color: Edge color
Edge Blur: Edge blur information, visible from a distance
Edge Thickness: the thickness or width information of the edge

OffSet Speed: the offset speed information of the movement
OffSet Amount: fluctuation information, the greater the value, the greater the fluctuation
OffSet Height: raised height information

thanks for watching

Author:admin  Create time:2021-05-26 16:17
Last editor:admin  Update time:2021-05-26 16:23