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Replace the Unity UI mask directly with our mask component for seamless use.
1.Canvas Render Mode is ScreenSpaceCamera / WorldSpace
2.Canvas worldCamera is Otrhographic
Pay attention to things:
1.Mask rotation, tiling, 9 slices are not available
2.Mask For images, set Wrap Mode to Clamp and draw 1 pixel at the edge of the image with alpha 0.